A borrowed Welsh term used for a Kin spell meaning “trade” or “substitution,”
The observable energy given off when magic-users use their power. More on this under the Magic entry.
The circle of protection created by the wings of the Broken.
The blood of Cronus, pure, raw, and unfiltered time.
Claiming is the act of taking telepathic control of a Sundered One.
“Cloaking” is what Notte calls the ability to hide one’s seductive powers as a Night Child.
A flame that burns with heat, but no light.
To Devour is to utterly, magically consume.
The light cast by a handful of world-ending spells.
The Exchange is the common term Fey use for their desperate trade-off: they supply entertainment, strength, or some other service, and are given emotional or directly magical payment from their audience or employer.
Guhmarish is a language from before the First War specifically developed specifically for war.
The invisible threads which bind a soul to a body.
A side-effect of particularly powerful magic conflict, otherlight is not fully understood even by those who regularly cause it.
A “reversal” is the term applied to an unusual but always fatal failure to claim a Sundered One.
A powerful and rare magic, rifts are the openings – seemingly torn right into the air – that allow the magic user to step from one location to another at some distance.
There are various shape-shifting group among most of the Seven Peoples, and their cultures tend to be built around their abilities.
A siphon is a magic-user with the ability to draw knowledge, abilities, memories, or power from another being and use it as if it is their own.
How prophets and seers see time: a giant glowing tangled knot with light-like threads, constantly changing.
Part of the electromagnetic spectrum only extant in Umbra and some of Umbra’s pocket dimensions.
A skill nearly lost, world-walking belongs to those who can simply walk from parallel world to parallel world.