Magic

Amnewid

A borrowed Welsh term used for a Kin spell meaning “trade” or “substitution,”

Arcanum

The observable energy given off when magic-users use their power. More on this under the Magic entry.

Caim

The circle of protection created by the wings of the Broken.

Chronos

The blood of Cronus, pure, raw, and unfiltered time.

Claiming

Claiming is the act of taking telepathic control of a Sundered One.

Darkfire

A flame that burns with heat, but no light.

Devour

To Devour is to utterly, magically consume.

Doom-Light

The light cast by a handful of world-ending spells.

Exchange

The Exchange is the common term Fey use for their desperate trade-off: they supply entertainment, strength, or some other service, and are given emotional or directly magical payment from their audience or employer.

Mooring

The invisible threads which bind a soul to a body. When all the moorings break, one dies; if moorings are reattached to some other object or person, possession occurs.

 » Read more about: Mooring  »

Rift

A powerful and rare magic, rifts are the openings – seemingly torn right into the air – that allow the magic user to step from one location to another at some distance.

 » Read more about: Rift  »

Truedark

Part of the electromagnetic spectrum only extant in Umbra and some of Umbra’s pocket dimensions. It absorbs all “light” (using the term loosely), leaving anyone who relies on light to see in complete darkness, regardless of tools, bulbs, or flame.

 » Read more about: Truedark  »

World-Walker

A skill nearly lost, world-walking belongs to those who can simply walk from parallel world to parallel world. Sometimes the Broken are born with this ability; some of the Dream have it, too, and a few members of the Kin.

 » Read more about: World-Walker  »

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