Magic

Amnewid

A borrowed Welsh term used for a Kin spell meaning “trade” or “substitution,”

Arcanum

The observable energy given off when magic-users use their power. More on this under the Magic entry.

Caim

The circle of protection created by the wings of the Broken.

Chronos

The blood of Cronus, pure, raw, and unfiltered time.

Claiming

Claiming is the act of taking telepathic control of a Sundered One.

Darkfire

A flame that burns with heat, but no light.

Devour

To Devour is to utterly, magically consume.

Doom-Light

The light cast by a handful of world-ending spells.

Exchange

The Exchange is the common term Fey use for their desperate trade-off: they supply entertainment, strength, or some other service, and are given emotional or directly magical payment from their audience or employer.

Mooring

The invisible threads which bind a soul to a body.

Otherlight

A side-effect of particularly powerful magic conflict, otherlight is not fully understood even by those who regularly cause it.

Reversal

A “reversal” is the term applied to an unusual but always fatal failure to claim a Sundered One. 

Rift

A powerful and rare magic, rifts are the openings – seemingly torn right into the air – that allow the magic user to step from one location to another at some distance.

Shape-Shifter

There are various shape-shifting group among most of the Seven Peoples, and their cultures tend to be built around their abilities.

Tapestry

How prophets and seers see time: a giant glowing tangled knot with light-like threads, constantly changing.

Truedark

Part of the electromagnetic spectrum only extant in Umbra and some of Umbra’s pocket dimensions.

World-Walker

A skill nearly lost, world-walking belongs to those who can simply walk from parallel world to parallel world.

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